Init modules... Applying built-in High Resolution Patch... Removing critical time limits. Applying DontTurnOffSneakIfYouRun patch. Initializing module Debug Editor... Initializing module BugFixes... Initializing module SpeedPatch... Applying speed patch. Initializing module Graphics... Applying DX9 graphics patch. Initializing module InputPatch... Applying alternate keyboard character codes patch. Initializing module FileSystem... Initializing module LoadOrder... Applying party member protos save/load patch. Initializing module LoadGameHook... Initializing module MainLoopHook... Initializing module EngineTweaks... Initializing module Books... Initializing module Criticals... Initializing critical table override... Setting up critical hit table using RP fixes. Completed applying critical hit table. Initializing module Elevators... Initializing module Unarmed... Initializing module Animations... Applying AnimationsAtOnceLimit patch. Initializing module BarBoxes... Initializing module Explosions... Applying explosions light emission. Initializing module Message... Initializing module Interface... Applying setting: DialogPanelAnimDelay = 23. Applying setting: PipboyTimeAnimDelay = 10. Applying expanded action points bar patch. Applying world map font patch. Applying world map cities list patch. Applying SpeedInterfaceCounterAnims patch. Initializing module Worldmap... Applying Pathfinder patch (Fallout 1 perk behavior). Applying cities limit patch. Applying world map fps patch. Applying world map encounter patch. Applying Pip-Boy automaps patch. Initializing module Time... Initializing module Tiles... Applying tile FRM limit patch. Initializing module Movies... Applying movie patch. Skipping opening movies. Initializing module Sounds... Initializing module MiscPatches... Applying additional weapon animations patch. Applying idle anim on reload patch. Checking for changed skilldex images. Applying MotionScannerFlags patch. Applying music in dialogue patch. Applying numbers in dialogue patch. Applying skip loading game settings from a saved game patch. Initializing module AI... Initializing module DamageMod... Applying Bonus HtH Damage Perk fix. Applying Display Bonus Damage patch. Initializing module BurstMods... Initializing module Inventory... Applying display of the electrical resist stat of armor patch. Initializing module Objects... Initializing module Stats... Initializing module CritterStats... Initializing module CritterPoison... Initializing module Perks... Initializing module Skills... Initializing module Drugs... Initializing module PartyControl... Applying display NPC extra info patch. Initializing module Combat... Applying Ray's combat_p_proc patch. Initializing module PlayerModel... Initializing module Karma... Applying display karma changes patch. Initializing module Premade... Initializing module Reputations... Initializing module KillCounter... Initializing module MainMenu... Initializing module HeroAppearance... Setting up Appearance Char Screen buttons. Initializing module TalkingHeads... Initializing module ScriptShaders... Initializing module SuperSave... Applying extra save slots patch. Initializing module QuestList... Initializing module Credits... Initializing module Console... Initializing module MetaruleExtender... Initializing module HookScripts... Initializing module ScriptExtender... Adding sfall opcodes Unsafe functions opcodes enabled. Init modules: Done. Loading patches: Loading extra patches: Autoload mods from 'Mods' folder: > mods\glasses.dat > mods\inventoryfilter.dat > mods\mapblurfx.dat > mods\npc_armor.dat Initializing Direct3D... Display mode format ID: 22 Window resolution 1920 x 1080 Display mode format ID: 22 Creating D3D9 Device... Done Global shader file LumaSharpen.fx is loaded. Fade time is 203, steps are 103 >partyMember_init soundInit: Setting primary buffer to: 16 bit, 2 channels, 44100 rate soundInit: Primary buffer settings set to: 16 bit, 2 channels, 44100 rate SFXLIST: Can't open file for write sound\sfx\SNDLIST.LST >gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init >obj_init >cycle_init Error: Message string #107 not found. Error: Message string #108 not found. Error: Message string #109 not found.>intface_init >iso_init >gmouse_init >proto_init >anim_init >scr_init >game_load_info >scr_game_init >wmWorldMap_init >CharEditInit >pip_init >InitLoadSave >gdialog_init >combat_init >automap_init >message_init >message_load >scr_disable >init_options_menu >endgameDeathEndingInit Filename SAVEGAME\SLOT00\SAVE.DAT Filename SAVEGAME\SLOT00\SAVE.DAT LOADSAVE: Load name: MaxStat 1 LOADSAVE: Load file header size read: 30051 bytes. Scripts: [Game Reset]Loading hook scripts: Finished loading hook scripts. Loading global scripts: > found global script: gl_ammomod.int > found global script: gl_auto_closebox.int > found global script: gl_autodoors.int > found global script: gl_dialog_fx.int > found global script: gl_invenfilter.int > found global script: gl_map_blur_fx.int > found global script: gl_npcarmor.int > found global script: gl_z_glasses.int > found global script: gl_z_granate_throwing.int > found global script: gl_z_highlighting.int > found global script: gl_z_partycontrol.int > found global script: gl_z_sfall-mods.int > found global script: gl_ammomod.int Warning: Script scripts\sfall\gl_ammomod.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_auto_closebox.int Warning: Script scripts\sfall\gl_auto_closebox.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_autodoors.int Warning: Script scripts\sfall\gl_autodoors.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_dialog_fx.int Warning: Script scripts\sfall\gl_dialog_fx.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_npcarmor.int Warning: Script scripts\sfall\gl_npcarmor.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_z_granate_throwing.int Warning: Script scripts\sfall\gl_z_granate_throwing.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_z_highlighting.int Warning: Script scripts\sfall\gl_z_highlighting.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_z_partycontrol.int Warning: Script scripts\sfall\gl_z_partycontrol.int will not be executed. A script with the same name already exists in another directory. > found global script: gl_z_sfall-mods.int Warning: Script scripts\sfall\gl_z_sfall-mods.int will not be executed. A script with the same name already exists in another directory. Finished loading global scripts. Loading save game: data\savegame\slot00\sfallgv.sav Loading arrays: count 0 (new format)... Loading data from sfalldb.sav... LOADSAVE: Critter PID/ID: 16777287/268435512 saved bonus stat: 24, value: 75, def: 25 LOADSAVE: Critter PID/ID: 16777287/268435512 saved bonus stat: 4, value: -3, def: 0 LOADSAVE: Critter PID/ID: 16777287/268435512 saved bonus stat: 5, value: 3, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435556 saved bonus stat: 0, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435556 saved bonus stat: 5, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435556 saved bonus stat: 2, value: 3, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435557 saved bonus stat: 4, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435557 saved bonus stat: 1, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777401/268435557 saved bonus stat: 3, value: 1, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435558 saved bonus stat: 4, value: 4, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435558 saved bonus stat: 1, value: 4, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435558 saved bonus stat: 3, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435559 saved bonus stat: 0, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435559 saved bonus stat: 5, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435559 saved bonus stat: 2, value: 3, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435560 saved bonus stat: 4, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435560 saved bonus stat: 1, value: 2, def: 0 LOADSAVE: Critter PID/ID: 16777400/268435560 saved bonus stat: 3, value: 1, def: 0LOADSAVE: Load function #0 data size read: 0 bytes. LOADSAVE: Load function #1 data size read: 4 bytes. LOADSAVE: Load function #2 data size read: 2784 bytes. LOADSAVE: in SlotMap2Game MAP: Loading SAVED map.OVERRIDE_MAP_START: x: 133, y: 117 [Party Member 0]: Нет Initialization global scripts... > scripts\gl_ammomod.int : Done > scripts\gl_auto_closebox.int : Done > scripts\gl_autodoors.int : Done > scripts\gl_dialog_fx.int : Done > scripts\gl_invenfilter.int : Done > scripts\gl_map_blur_fx.int : Done > scripts\gl_npcarmor.int : Done > scripts\gl_z_glasses.int : Done > scripts\gl_z_granate_throwing.int : Done > scripts\gl_z_highlighting.int : Done > scripts\gl_z_partycontrol.int : Done > scripts\gl_z_sfall-mods.int : Done ERROR: Attempt to set_obj_visibility in load/save-game: scripts\hcmarcus.intLOADSAVE: Load function #3 data size read: 1043 bytes. LOADSAVE: Load function #4 data size read: 2784 bytes. LOADSAVE: Load function #5 data size read: 4244 bytes. LOADSAVE: Load function #6 data size read: 376 bytes. LOADSAVE: Load function #7 data size read: 76 bytes. LOADSAVE: Load function #8 data size read: 16 bytes. LOADSAVE: Load function #9 data size read: 0 bytes. LOADSAVE: Load function #10 data size read: 12376 bytes. LOADSAVE: Load function #11 data size read: 4 bytes. LOADSAVE: Load function #12 data size read: 3240 bytes. LOADSAVE: Load function #13 data size read: 20 bytes. LOADSAVE: Load function #14 data size read: 0 bytes. LOADSAVE: Load function #15 data size read: 8 bytes. LOADSAVE: Load function #16 data size read: 4 bytes. LOADSAVE: Load function #17 data size read: 80 bytes. LOADSAVE: Load function #18 data size read: 5 bytes. LOADSAVE: Load function #19 data size read: 9512 bytes. LOADSAVE: Load function #20 data size read: 0 bytes. LOADSAVE: Load function #21 data size read: 17 bytes. LOADSAVE: Load function #22 data size read: 216 bytes. [Party Members]: PM: Мальчик PM: Бесс PM: Маркус PM: Кэссиди PM: Вик PM: Сулик PM: Робомоз PM: Багажник PM: Дэвин PM: Мирия Total Critter Count: 31 LOADSAVE: Load function #23 data size read: 336 bytes. LOADSAVE: Load function #24 data size read: 252 bytes. LOADSAVE: Load function #25 data size read: 16 bytes. LOADSAVE: Load function #26 data size read: 0 bytes. LOADSAVE: Total load data read: 67464 bytes. Running global scripts... ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. Playing movie: elder.mve Direct Playing at (0, 0) not scaled Movie aborted Frames 83, dropped 0 ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 25. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 26. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 27. ERROR: scripts\wcbrnbot.int attempt to reference map var out of range: 98.Global shader file LumaSharpen.fx is loaded. Scripts: [Game Reset] Game Exit